![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHvJwtHKFJwFQRxKreBaKle2ZlbUlIFNW23hZVHIEf6LtRh02AOdRuIX-Nt2A-WNsoCwzkPTS6SkH1wfrOvdoC6iFPUBov8Sx2GAs0a_LmvBVpp83U3cleuUTSysGb_yva6Bbv/s400/screenshot.jpg)
http://www.openprocessing.org/visuals/?visualID=16704 (click run if it asks about running old java)
The OGA site could use more contributors, as well as better organization to promote the best work- and of course it could be popularized by making use of the content there. I think I'll use this and some variations at the next VJ event I do- I've used recorded video from games before, but even better to generate some game-like imagery live.
Another useful feature would be for terrain tilesets to have a standard connectivity definition file- an ascii file that says which tiles connect best to which neighbors in which direction. Current that's hardcoded into the processing sketch.
1 comment:
hehe im actualy making a terrain generator with that exact sprite
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