2007-03-18

VJ/Visualization Blogs

I was randomly searching for something the other day and came across a lot of interesting blogs:

Create Digital Motion
This one has a commercial look, and covers a lot of gear too expensive for the casual reader, and in general focuses on gear and other people's work. But it show me Processing. Processing has a horrible name for googleability, which used to be addressed by calling it Proce55ing. Idiotically they've assumed that because the google search for just processing by itself points to the proper website, they can stop using the distinctive 55 in the name. But what happens when you try combined searches for processing and some other search term? You get tons of site that use processing as a common English word.

flight404
Personal blog covering projects by the author of the site. He's done some really cool things with processing and also griffin powermate knobs.

Processing Blogs
Haven't really read this that much, but it looks interesting.

VLOBLIVE
It's a clunky word for 'Very Low Budget Live video for Events'. It's not that applicable to much that I do, and their definition of 'very low budget' is still a lot of money to me. They use the other terms like IMAG, for image magnification, which very mundanely just refers to show a big closeup of a performer on a stage on a big screen. The blog is pretty practical, not about cool art but just has a lot of helpful stuff.

There was another site linked to from Create Digital Motion but I don't have a link to it in front of me.

I've been playing with Processing, and it is very fast and easy to use. The support for microphone and video input doesn't seem as robust as in gephex, but the flexibility for making effects and taking data from other sources seems high. It's wierd, because a lot of the stuff to do is the sort of thing I'd do already in C++ and OSG rather than Java here- but I can understand the appeal to people who don't want to spend hours compiling the latest OSG sources, and there's few button and mouse clicks saved by just typing in code and hitting run. But I feel like I should learn it anyway even though its 3D capabilities are a step back from OSG, if nothing else because there's a higher likelihood of being able to collaborate with other people into processing.

2007-03-17

Vimeo

It's easy to spread yourself too thin by trying to maintain an online presence on a lot of similar community sites for hosting content. They all have different designs and by virtue of their architecture or just the vibe the creators and the initial group of users create they seem to be good for different things. But I'm trying out vimeo because of their focus on user created content- there's a lot of artists in there, and it sort of has a flickr feel to it- and the video quality is pretty good, the UI is nice that it disappears when not in use (though it obscures video when in use). I'm just hosting files identical to ones I have on myspace, google video, and youtube, but whatever site feels the most productive I'll probably eventually use to the exclusion of the rest. When someone starts a free 640x480 or HD hosting site I'll probably re-evaluate...

Youtube is the most popular, but video quality is garbage and most of the content is garbage. I imagine the user base is on the more youthful side.

Google video is better quality, though has no real community feel- it's just a faceless generic place to host video. Some day I might be interested in trying to make money off of uploaded video that I own entirely but for now that idea is mostly incompatible with my approach to this sort of thing (a tip jar feature with proceeds donated to a charity of my choosing would be nice though).

Myspace is not primarily a video sharing site, but they have a decent video uploading feature. If you have a myspace page and make video you might as well use their hosting instead of embedding someone else's. It can feel a lot more personal even if your page is not your personal page because of the emphasis on friending.

There's a ton of other hosting sites I won't bother with, mostly since their user base is marginal or they are just a dumping ground for copyrighted material, racier stuff if their content policy is more liberal than youtube or google's. Others are completely based around making money for uploaded content, pay per view basically: get thousands of views and make $10 or so. That sort of goal based emphasis probably marginalizes a lot of otherwise interesting content, encourages copy-cats and therefore homogeneity. So does having a view-counter or ratings (read slashdot for a few months to see how their 'karma' promotes pointless regurgitation...), but money is a force-multiplier.