2007-03-18

VJ/Visualization Blogs

I was randomly searching for something the other day and came across a lot of interesting blogs:

Create Digital Motion
This one has a commercial look, and covers a lot of gear too expensive for the casual reader, and in general focuses on gear and other people's work. But it show me Processing. Processing has a horrible name for googleability, which used to be addressed by calling it Proce55ing. Idiotically they've assumed that because the google search for just processing by itself points to the proper website, they can stop using the distinctive 55 in the name. But what happens when you try combined searches for processing and some other search term? You get tons of site that use processing as a common English word.

flight404
Personal blog covering projects by the author of the site. He's done some really cool things with processing and also griffin powermate knobs.

Processing Blogs
Haven't really read this that much, but it looks interesting.

VLOBLIVE
It's a clunky word for 'Very Low Budget Live video for Events'. It's not that applicable to much that I do, and their definition of 'very low budget' is still a lot of money to me. They use the other terms like IMAG, for image magnification, which very mundanely just refers to show a big closeup of a performer on a stage on a big screen. The blog is pretty practical, not about cool art but just has a lot of helpful stuff.

There was another site linked to from Create Digital Motion but I don't have a link to it in front of me.

I've been playing with Processing, and it is very fast and easy to use. The support for microphone and video input doesn't seem as robust as in gephex, but the flexibility for making effects and taking data from other sources seems high. It's wierd, because a lot of the stuff to do is the sort of thing I'd do already in C++ and OSG rather than Java here- but I can understand the appeal to people who don't want to spend hours compiling the latest OSG sources, and there's few button and mouse clicks saved by just typing in code and hitting run. But I feel like I should learn it anyway even though its 3D capabilities are a step back from OSG, if nothing else because there's a higher likelihood of being able to collaborate with other people into processing.
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